How to avoid APP fail before launch

Launching an app could be petrifying as sometimes they fail as soon as they are launched. Worse happens when apps get released with great fanfare and then fizzle out by getting rejected by the customers. There are few things that can prevent your app from failing. These are the suggestions from 13 of the very successful young entrepreneurs.

Now well-defined requirements:

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According to Andrew Thomas, SkyBell Doorbell, the pre-production stage of the app is more important than the actual coding process. It is best to spend time and write every users experience, process, as well as the requirement of your app before starting out with the development.

Your MVP is too minimum:

Andy Karuza, FenSens consider getting product-market fit with effective app solutions. Some of the entrepreneurs focus a lot on the MVP (Minimum Viable Product) methodology and cut out most of the necessary features that most of the customers search in an application. Cutting down your MVP too minimum can be a big reason for your application getting rejected.

Complex Apps:

Charles Moscoe, SkinCare.net advices the fresh lot to start small and detect the early signs of detraction and adoption by scaling accordingly. New developers are eager to fill in their apps with a lot of things but it is always better to do one single thing at one time.

No User feedback:

According to Nicole Munoz, Start Ranking Now, in order to remove all imperfections from your application you need as many beta testers as you can find. Although a very thin line separates the testing paralysis and rolling out the app quickly, but as young entrepreneurs you need to keep balance.

Feature Bloat:

Sometimes you have a brilliant idea for a problem but when you got on with it, the more features get added to the app. Douglas Hutchings, Picasolar suggest focusing on doing one thing right and then evaluate later on adding more things to the application.

Unrealistic Goals:

Future Hosting’s Vik Patel advises companies to think seriously before investing for their project. Sometimes the projects are started with unrealistic goals, schedules, and budgets which can lead to project failing even before users get their hands on them.

Over  Engineering:

When an app is built, it is started with a simple idea but during its development process it gets filled up with a dozen features and become monstrous. Erik Groset, Fantasy Sport Co suggests keeping it simple for the audience to understand.

Test the Waters:

According to Ayelet Noff, Blonde 2.0, before rolling out the app to public it is better to test it among family, friends, and your employees. You will get an idea of how people relate to your app instead of making wrong predictions on your own.

Poor APIs:

A poor API is the most common problem in the building apps. For an app it is important that the backend services are well designed to provide apps with efficient mobile data. Gregory Raiz, Raizlabs consider efficient APIs as the key element for success of a mobile application.

Explore new paths:

While building applications, developers always choose the traditional gateways. Anthony Pezzotti, Knowzon.com suggests them to explore new paths that may lead them quickly to their better outcomes. In order to achieve success in the development stage, developers must welcome the innovations and redirections for their methodologies.

Determine the need for an app:

Carly Fink, Provoke Insights, forces young entrepreneurs to determine the need for a service or product before starting with the app development. First consider your app if it is the best solution for the problem and then put all efforts in building it.

Missing Branding and aesthetics:

Sometimes the brands do not develop a consistency with brand messaging, tonal guides, and overall brand feel. Bryanne Lawless, BLND Public Relations, considers branding and aesthetics as the core element for success.

A poorly designed App:

The design strategy should be at the forefront for the development work of an app. Kevin Yamazaki, Sidebench Studios, suggests that it is better to communicate early with developers for designing a product. Productive discussions keep the product in scope and it stays on the timeline.

Via: The Next Web

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